Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles.
Friday, December 8th, 2017
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles.
Friday, December 8th, 2017
Updated: Autodesk discusses how the new Fluids simulation toolset stacks up against Bifröst in Maya.
Wednesday, October 4th, 2017
Update adds spline tools based on Boomer Labs' SplineTools plugin. Subscription users can run extra cloud instances free.
Thursday, August 31st, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Check out the changes to the GPU renderer for 3ds Max, Cinema 4D, Houdini and Maya, including updates to displacement.
Thursday, December 4th, 2025
Check out the changes in this sizeable update to the production renderer, including the new Redshift Sun & Sky and Clouds objects.
Thursday, September 11th, 2025
Check out the changes to the 3ds Max hair plugin for games and VFX, including a new Warp Roots modifier to help groom feathers.
Tuesday, September 2nd, 2025
Check out the changes in the latest version of the GPU production renderer for 3ds Max, Blender, Cinema 4D, Houdini and Maya.
Thursday, July 17th, 2025
Check out the new features in the GPU renderer, including support for rendering USDZ files, and support for point clouds in Blender.
Thursday, June 19th, 2025
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Thursday, April 10th, 2025
Big update to the renderer adds OpenPBR support. See the other new features for 3ds Max, Blender, Cinema 4D, Houdini and Maya users.
Thursday, April 3rd, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025